![]() At the beginning of most levels, excluding boss battles, players have the choice of picking either Kelly or Saburouta. The game comprises ten levels, the story unfolding via text between levels, or the occasional in-game cutscene. Face buttons are used to select weapons, and the right trigger fires the selected weapon. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Clicking in the left stick while pointing in a direction causes the character to boost. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick turns. These insectoids comprise the bulk of the enemies players face along the way. ![]() Players travel to various worlds investigating the disappearance of several colonies, with only giant, mutated, insectoid creatures left behind. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. ![]()
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